About Me

My research interests broadly span computer graphics, particularly rendering, geometry processing, and scene representations. I am also interested in exploring compelling graphics problems beyond these areas.

I am a final-year undergraduate at the Hong Kong University of Science and Technology (HKUST), pursuing a BSc in Computer Science with an additional major in Mathematics. I conduct graphics research under Prof. Pedro V. Sander, currently focusing on spatial tiling with 4D Gaussian Splatting. I plan to pursue a PhD in computer graphics beginning in Fall 2027.

Research

Computer Graphics Research, HKUST

September 2025–Present · Ongoing Research

Supervised by Prof. Pedro V. Sander.

Conducting research in computer graphics, currently focusing on spatial tiling with 4D Gaussian Splatting.

Education

The Hong Kong University of Science and Technology (HKUST)

  • BSc in Computer Science with an additional major in Mathematics, 2023–May 2027
  • Cumulative grade average: 4.121/4.3 · Major CGA: 4.197/4.3

Georgia Institute of Technology

  • Exchange semester, Fall 2025
  • GPA: 4.0/4.0

Projects

ReSTIR direct-lighting baseline comparison across Arcade, Bistro, and Cornell Box scenes, showing reference, initial, temporal, spatial, and combined reuse

ReSTIR for Real-Time Rendering

Fall 2026 · Ongoing course project

Studying ReSTIR algorithms for reusing lighting samples across pixels and frames. Examining existing approaches to identify unresolved challenges and opportunities to improve rendering quality and efficiency.

Repository

World map comparing average salaries in the Career-a-vis-AI visualization

Career-a-vis-AI

May 2026

Developed an interactive website for exploring and comparing career data through visualizations.

Demo · Code

XGBoost performance metrics for the flight arrival delay project

Predicting Flight Arrival Delays

December 2025

Built and compared classification and regression models to predict flight-delay occurrence and duration.

Project

Technical Skills

Programming
  • C++
  • Python
  • Rust
  • GLSL
Graphics & tools
  • OpenGL
  • PyTorch
  • Git
  • Linux
  • CMake

Selected Coursework

Graduate coursework · Completed

  • COMP5212 — Machine Learning (A+)HKUSTGraduate-level
  • COMP5422 — Deep 2D and 3D Visual Scene Understanding (A+)HKUSTGraduate-level

Graduate coursework · In progress, Fall 2026

  • COMP5411 — Advanced Computer GraphicsHKUSTGraduate-level
  • COMP5713 — Computational GeometryHKUSTGraduate-level
  • MATH5411 — Advanced Probability Theory IHKUSTGraduate-level

Selected foundations

  • CS3451 — Introduction to Computer GraphicsGeorgia Tech
  • MATH4107 — Abstract AlgebraGeorgia Tech
  • COMP3711 — Design and Analysis of AlgorithmsHKUST

Awards & Honors

  • The Joseph Lau Luen Hung Charitable Trust Scholarship, 2024–25 and 2025–26 (continuing-student scholarship awarded to the top 2% of HKUST undergraduates)
  • HKSAR Government Scholarship Fund — Reaching Out Award, 2025–26
  • Dean’s List, Fall and Spring 2023–24 and 2024–25; Spring 2026
  • UROP Grant, HKD 22,500 in undergraduate research funding, 2024–25

TA Experience

  • COMP3211 · Winter 2025–26, Spring and Summer 2026
  • COMP1023 · Summer 2025
  • COMP2011 · Fall 2024 and Winter 2024–25

Prepared programming assignments, code, and documentation; reviewed lecture materials; and assisted students during programming labs.

For further details, see my CV, browse my GitHub, or contact me at lzhangdu@connect.ust.hk.