ReSTIR for Real-Time Rendering
Fall 2026 · Ongoing course project
Studying ReSTIR, which reuses lighting samples across pixels and frames to reduce noise under the tight computational budget of real-time path tracing.
Examining existing algorithms to identify unresolved challenges and opportunities to improve rendering quality and efficiency.
Baseline Rendering Comparison
Reference renders alongside initial sampling, temporal reuse, spatial reuse, and combined reuse. These images illustrate the baseline algorithms being studied, rather than a new method.

