Computer Graphics Foundations — GAMES101 & GAMES202

July 2025

Project Overview

A combined collection of assignments from GAMES101: Introduction to Computer Graphics and GAMES202: Real-Time High Quality Rendering.

Repositories:

Selected Topics

  • Geometric transformations and rasterization
  • Ray tracing, acceleration structures, and Monte Carlo path tracing
  • Shadow mapping, PCF, and PCSS
  • Precomputed radiance transfer
  • Screen-space reflections and physically based shading
  • Temporal filtering and denoising