Computer Graphics Foundations — GAMES101 & GAMES202
July 2025
Project Overview
A combined collection of assignments from GAMES101: Introduction to Computer Graphics and GAMES202: Real-Time High Quality Rendering.
Repositories:
Selected Topics
- Geometric transformations and rasterization
- Ray tracing, acceleration structures, and Monte Carlo path tracing
- Shadow mapping, PCF, and PCSS
- Precomputed radiance transfer
- Screen-space reflections and physically based shading
- Temporal filtering and denoising
